Build Planner
Fill the four slots, pick a captain, get honest hints — every hint on this tool traces to a card still or a tape, and conflicts (like Companion on Spiderberg) are flagged before they cost you silver.
Key Takeaways
- One damage family per build: cannons+mortar, turrets+arrows, or fire+ballista.
- Companion needs the back slot — Spiderberg has none.
- Patchy boosts cannons only (+100%); mortar is not a cannon.
- Tankbert’s -50% nitro regen wants a Booster somewhere in the plan.
Build hints
What fits where (verified slots)
Modules left off this planner on purpose: Fire Mage, Cannon Tower, Force Mage — their exact slots aren’t verified yet (Best modules keeps the full still-checking list). Lock types and unlock chains: Unlock conditions.
How the hints work
Answer: Each hint is a rule over verified card text — Patchy’s +100% cannon line, Ruth’s boost trade, Companion’s back-slot requirement, Spiderberg’s missing back. Nothing here models DPS or prices we haven’t seen; hints say why with the evidence on the guide pages.
The tool is shareable: hit Copy share link and the full build rides in the URL — no accounts, no tracking beyond the site’s standard analytics.
FAQ
What’s the best starter build?
Answer: The Default EA kit preset: side cannons / ram / mortar / mines on Norbert. Every EA tape starts there, and it feeds straight into the Front Cannon spike (Best modules).
Can I run two families at once?
Answer: You can mount them, but the verified advice is not to: relics that buff “all top / all back / all arrow abilities” only pay when one family is deep. Finish one engine first, then diversify.
Where are artifacts in the planner?
Answer: Coming — artifacts are a confirmed between-run unlock, but no single artifact’s unlock condition or effect is card-verified yet. The moment one is readable on tape, the planner grows an artifact slot.
